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First person horse skyrim
First person horse skyrim













But here, when you get put down & hacked/interrogated by the agent, you actually see and almost feel getting pushed down into the asphalt. If the scene was just first person talking to her like in most 1st person dialgues in most "normal" games, it would admittetly be inferior to a 3rd person cutscene displaying the action. While i agree that some of the best scenes in previous games are in 3rd person, i think that the 2018 demo showed how great the first person perspective can be, if done right: Think about the scene where you talk to Meredith Strout (the corpo agent). First person - done right - can be just as dynamic and dramatic as third person.

first person horse skyrim

Basically, cutscenes and dialogue happen during gameplay, and are not a separate mode where your actions are limited to dialogue selection. In the 2018 demo V often just moved away from non-essential conversations, and was able to react to (or ignore) contextual infos and topics. In Cyberpunk 2077 there is a very smooth and often invisible transition between gameplay and dialogue. You are usually also locked into a kind of dialogue only mode.

first person horse skyrim first person horse skyrim

In most games, there is a clear distinction between gameplay and cutscenes: Either you walk and fight, or the game switches to "story mode", where you view your characters interaction in a kind of movie format (often even including the black bars at the top & bottom of the screen). While that perspective certainly has its boons, i would like to point out some benefits for keeping the whole game, including cutscenes, in first person perspective (FPP): The other thread mostly complains about the lack of third person perspective (TPP) in cutscenes.















First person horse skyrim